W5IHEMHAODSDHHU5HCQ37WBUGWCL4S6C65XCXRSN3TB5TLLBM5CAC C4VBNCINZRLJSZYQVCOFYQWE37S4VHPCYS4RZGCQBDSNEE5ZG3JQC ETJXWTOUQEK2BECTSNQOQN2GQO4U5GMSCEIOVNW4KY7J3CLEUWCAC SKWBAGSAB625IIN4UP3NCPRX2H3KCPC2LULHS2A7JVRLO3EUBJDAC GQF26J3LYUS35FFHOV4N26QHSJIA5GXMNBXVVKDGX7YMFBFJK4LQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC HT2Z5ZWY5G2QVHXCKFDQT62FRNGPRRD3HHJ2UULBWRTMAJICUDGAC RX6575DZOHRUXQUZH34YZGPZJF4STUPLBQDIVTINA2L6LVCKRIGQC HAM54HXIO2245W6REO4RZDY2QMIH476AWWJSMYAMSYYNEBBJSHWAC JQK4F4RTKVQWIF5YKFPH7IHF7UREBOY2NOFQ7J3O44KYPCNHNL5AC FSQYBDXMZTRQE4THPQYVTJART53KUR6SCS66X4AT6HQS2C2MOOZAC const monsters *mon = mons[start].m_mon;std::string damage_desc;mon_dam_level_type damage_level;mons_get_damage_level(mon, damage_desc, damage_level);// If no messages about wounds, don't display damage level either.if (monster_descriptor(mon->type, MDSC_NOMSG_WOUNDS))damage_level = MDAM_OKAY;
monster_info mi = mons[start];