#pragma once

#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 425
#define TAP_HOLD_CAPS_DELAY 80

#ifdef RGB_MATRIX_ENABLE
/* Reset default from dz65rgb/v2 config.h */
#	undef DISABLE_RGB_MATRIX_SPLASH 
#	undef DISABLE_RGB_MATRIX_SOLID_SPLASH 
#	undef RGB_MATRIX_LED_FLUSH_LIMIT
#	undef RGB_MATRIX_STARTUP_MODE
#	undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#	define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#	define RGB_MATRIX_LED_FLUSH_LIMIT 16 // default: 26 
#	define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
#	define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#	define RGB_MATRIX_STARTUP_HUE 10
#	define RGB_MATRIX_STARTUP_SAT 255
#	define RGB_MATRIX_STARTUP_VAL 200
#	define RGB_MATRIX_STARTUP_SPD 75
/* Active RBG Modes */
/* #	define DISABLE_RGB_MATRIX_TYPING_HEATMAP   		// How hot is your WPM! */
/* #	define DISABLE_RGB_MATRIX_SPLASH           		// Full gradient & value pulse away from a single key hit then fades value out */
/* #	define DISABLE_RGB_MATRIX_SOLID_SPLASH     		// Hue & value pulse away from a single key hit then fades value out */
/* Disabling to optimize firmware size */
#	define DISABLE_RGB_MATRIX_ALPHAS_MODS         		// Static dual hue, speed is hue for secondary hue 
#	define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT 		// Static gradient left to right, speed controls how much gradient changes
#	define DISABLE_RGB_MATRIX_BREATHING           		// Single hue brightness cycling animation 
#	define DISABLE_RGB_MATRIX_BAND_VAL            		// Single hue band fading brightness scrolling left to right 
#	define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL   		// Single hue 3 blade spinning pinwheel fades brightness 
#	define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL     		// Single hue spinning spiral fades brightness
#	define DISABLE_RGB_MATRIX_CYCLE_ALL           		// Full keyboard solid hue cycling through full gradient
#	define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT    		// Full gradient scrolling left to right
#	define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN       		// Full gradient scrolling top to bottom
#	define DISABLE_RGB_MATRIX_CYCLE_OUT_IN        		// Full gradient scrolling out to in
#	define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL   		// Full dual gradients scrolling out to in
#	define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON  	// Full gradent Chevron shapped scrolling left to right
#	define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL      		// Full gradient spinning pinwheel around center of keyboard
#	define DISABLE_RGB_MATRIX_CYCLE_SPIRAL        		// Full gradient spinning spiral around center of keyboard
#	define DISABLE_RGB_MATRIX_DUAL_BEACON         		// Full gradient spinning around center of keyboard
#	define DISABLE_RGB_MATRIX_RAINBOW_BEACON      		// Full tighter gradient spinning around center of keyboard
#	define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS   		// Full dual gradients spinning two halfs of keyboard
#	define DISABLE_RGB_MATRIX_RAINDROPS           		// Randomly changes a single key's hue
#	define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS 		// Randomly changes a single key's hue and saturation
#	define DISABLE_RGB_MATRIX_SOLID_REACTIVE      		// Static single hue, pulses keys hit to shifted hue then fades to current hue
#endif /* RBG MATRIX */

/* Firmware size Optimizations */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define NO_ACTION_ONESHOT