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}
void
focus(Client *c, struct wlr_surface *surface)
{
if (c) {
/* assert(VISIBLEON(c, c->mon)); ? */
/* Default surface is the client's main xdg_surface */
if (!surface)
surface = c->xdg_surface->surface;
/* Focus the correct monitor as well */
selmon = c->mon;
}
/* XXX Need to understand xdg toplevel/popups to know if there's more
* simplification that can be done in this function */
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
/* Don't re-focus an already focused surface. */
if (prev_surface == surface)
return;
if (prev_surface) {
/*
* Deactivate the previously focused surface. This lets the
* client know it no longer has focus and the client will
* repaint accordingly, e.g. stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
seat->keyboard_state.focused_surface);
wlr_xdg_toplevel_set_activated(previous, false);
}
if (!c) {
wlr_seat_keyboard_clear_focus(seat);
return;
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
/* Move the client to the front of the focus stack */
wl_list_remove(&c->flink);
wl_list_insert(&fstack, &c->flink);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
/*
* Tell the seat to have the keyboard enter this surface.
* wlroots will keep track of this and automatically send key
* events to the appropriate clients without additional work on
* your part.
*/
wlr_seat_keyboard_notify_enter(seat, c->xdg_surface->surface,
keyboard->keycodes, keyboard->num_keycodes,
&keyboard->modifiers);
}
void
keyboardfocus(Client *c, struct wlr_surface *surface)
{
if (c) {
/* assert(VISIBLEON(c, c->mon)); ? */
/* If no surface provided, use the client's xdg_surface */
if (!surface)
surface = c->xdg_surface->surface;
/* Focus the correct monitor as well */
selmon = c->mon;
}
/* XXX Need to understand xdg toplevel/popups to know if there's more
* simplification that can be done in this function */
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
/* Don't re-focus an already focused surface. */
if (prev_surface == surface)
return;
if (prev_surface) {
/*
* Deactivate the previously focused surface. This lets the
* client know it no longer has focus and the client will
* repaint accordingly, e.g. stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
seat->keyboard_state.focused_surface);
wlr_xdg_toplevel_set_activated(previous, false);
}
if (!c) {
wlr_seat_keyboard_clear_focus(seat);
return;
}
/* Move the client to the front of the focus stack */
wl_list_remove(&c->flink);
wl_list_insert(&fstack, &c->flink);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
/*
* Tell the seat to have the keyboard enter this surface.
* wlroots will keep track of this and automatically send key
* events to the appropriate clients without additional work on
* your part.
*/
struct wlr_keyboard *kb = wlr_seat_get_keyboard(seat);
wlr_seat_keyboard_notify_enter(seat, c->xdg_surface->surface,
kb->keycodes, kb->num_keycodes, &kb->modifiers);
if (!surface) {
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
/* If keyboard focus follows mouse, clear that too */
if (sloppyfocus)
focus(NULL, NULL);
return;
}
/*
* "Enter" the surface if necessary. This lets the client know that the
* cursor has entered one of its surfaces.
*
* Note that this gives the surface "pointer focus", which is distinct
* from keyboard focus. You get pointer focus by moving the pointer over
* a window.
*/
if (surface != seat->pointer_state.focused_surface) {
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
if (sloppyfocus)
focus(c, surface);
} else {
/* The enter event contains coordinates, so we only need to notify
* on motion if the focus did not change. */
/* If surface is already focused, only notify of motion, otherwise give
* surface the pointer focus */
if (surface && surface == seat->pointer_state.focused_surface)
pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy)
{
/* If surface is NULL, clear pointer focus, otherwise let the client
* know that the mouse cursor has entered one of its surfaces. */
if (!surface)
wlr_seat_pointer_clear_focus(seat);
else
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
/* If keyboard focus follows mouse, enforce that */
if (sloppyfocus)
keyboardfocus(c, surface);
}
void