git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9218 c06c8d41-db1a-0410-9941-cceddc491573
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them are self-explaining, like Pray, or Hungry. Many others, however,
can be subtle, and a full list with explanations is given in Appendix 5.
them are self-explaining, like Pray or Hungry. Many others, however, can
be subtle, and a full list with explanations is given in Appendix 5.
turn by pressing '.', Delete, 's', or '5' on the keypad. Whenever you
are resting, you are assumed to be observing your surroundings, so you
have a chance of detecting any traps or secret doors near you.
turn by pressing '.', Delete, 's' or '5' on the keypad. Whenever you are
resting, you are assumed to be observing your surroundings, so you have
a chance of detecting any traps or secret doors near you.
If there is no door in the indicated space, both Ctrl-direction and *
direction will attempt to attack any monster which may be standing there
(this is the only way to attack a friendly creature hand-to-hand). If
there is no creature there, you will attempt to disarm any trap in the
target square. If there is apparently nothing there you will still
If there is no door in the indicated space, both Ctrl-direction and
'*'-direction will attempt to attack any monster which may be standing
there (this is the only way to attack a friendly creature hand-to-hand).
If there is no creature there, you will attempt to disarm any trap in
the target square. If there is apparently nothing there, you will still
dungeon. Traps look like normal floor until discovered. Some traps
can be disarmed with the Ctrl-direction commands.
dungeon. Traps look like normal floor until discovered. Some traps can
be disarmed with the Ctrl-direction commands.
that ranks highest in fire_order -- if there are several of similar
order the one with the lowest inventory slot is chosen.
that ranks highest in fire_order - if there are several of similar
order, the one with the lowest inventory slot is chosen.
Necromancy, Translocation, Transmigration, and Divination) as well as
several elemental areas (Fire, Ice, Air, and Earth) and, finally,
Poison. A particular spell can belong to (and thus train) up to three
areas. Being good in the areas of a spell will improve the casting
chance and in many cases the effect as well.
Necromancy, Translocation, Transmigration and Divination) as well as
several elemental areas (Fire, Ice, Air and Earth) and, finally, Poison.
A particular spell can belong to (and thus train) up to three areas.
Being good in the areas of a spell will improve the casting chance and,
in many cases, the effect as well.
When throwing something, or zapping certain wands, or casting spells,
you are asked for a direction. There are several ways to tell Crawl
which monster to target. (The following list assumes the option setting
When throwing something, zapping certain wands or casting spells, you
are asked for a direction. There are several ways to tell Crawl which
monster to target. (The following list assumes the option setting
- When you are content with your choice of target, press one of '!'
Del, Enter, or Space to fire at the target. If you press '.'
(period), you also fire, but the spell/missile will stop at the
target's square if it misses. This can be useful to keep friendlies
out of the fire, and is also the only way to attack submerged
creatures. You can press Escape if you changed your mind -- no turns
are deducted.
- When you are content with your choice of target, press one of '!',
Del, Enter or Space to fire at the target. If you press '.', you also
fire, but the spell/missile will stop at the target's square if it
misses. This can be useful to keep friendlies out of the fire, and is
also the only way to attack submerged creatures. You can press Escape
if you changed your mind - no turns are deducted.
attributes Strength, Intelligence, and Dexterity (apart from those by
levelling) are also handled as mutations -- in particular, these are not
attributes Strength, Intelligence and Dexterity (apart from those by
levelling) are also handled as mutations - in particular, these are not
you feel you need to read spoilers -- a legitimate feeling.) The joy of
dealing with ever-changing, unexpected, and challenging strategic and
you feel you need to read spoilers - a legitimate feeling.) The joy of
dealing with ever-changing, unexpected and challenging strategic and
The Minotaurs are yet another race of hybrids -- Human bodies with
bovine heads. They delve into the Dungeon because of their instinctive
love of twisting passageways.
The Minotaurs are yet another race of hybrids - Human bodies with bovine
heads. They delve into the Dungeon because of their instinctive love of
twisting passageways.
. Travel to cursor (also Enter, Del and , and ;)
(if the cursor is on the character, move cursor
to last travel destination instead).
. Travel to cursor (also Enter, Del, ',' and ';').
If the cursor is on the character, move cursor
to last travel destination instead.
=f item is excluded when cycling ammunition and from automatic quivering
+f item is included when cycling ammunition and in automatic quivering
=f item is excluded when cycling ammunition and from automatic
quivering
+f item is included when cycling ammunition and in automatic
quivering