"class" with "job", and "race" with "species" because that comes much closer to what they actually are.
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So, you want to start playing Crawl straight away without bothering with the
manual? Read this, the guide to starting Crawl with a minimum of preparation.
So, you want to start playing Crawl straight away without bothering with the
manual? Read this, the guide to starting Crawl with a minimum of preparation.
Crawl is a large and very random game of subterranean exploration in a fantasy
world of magic and frequent violence. Your quest is to travel into the depths
of the Dungeon (which is different each time you play) and retrieve the Orb of
Zot.
Crawl is a large and very random game of subterranean exploration in a fantasy
world of magic and frequent violence. Your quest is to travel into the depths
of the Dungeon (which is different each time you play) and retrieve the Orb of
Zot.
Crawl is an RPG of the 'rogue-like' type, one of the descendants of Rogue. Its
graphics are simple but highly informative, designed to be understood at a
glance, and control is exercised largely through one-keystroke commands.
Crawl is an RPG of the 'rogue-like' type, one of the descendants of Rogue. Its
graphics are simple but highly informative, designed to be understood at a
glance, and control is exercised largely through one-keystroke commands.
After starting the program you will be greeted with a message asking for your
name. Don't spend too much time over this, as your first character will *not*
last very long (sorry, but it's true).
After starting the program you will be greeted with a message asking for your
name. Don't spend too much time over this, as your first character will *not*
last very long (sorry, but it's true).
Next you are given menus of species and character classes from which to
choose. A dwarf, orc, ogre or troll Fighter is a good bet. Elves are quite
fragile, humans are pretty average at everything, and the weirder species are
mostly too tricky for beginning players. Finally, you may be given a choice of
weapons. I suggest an axe (axes are fun).
Next you are given menus of species and jobs from which to choose. A dwarf,
orc, ogre or troll Fighter is a good bet. Elves are quite fragile, humans are
pretty average at everything, and the weirder species are mostly too tricky
for beginning players. Finally, you may be given a choice of weapons. I
suggest an axe (axes are fun).
- the Map takes up the upper left part of the screen. In its very centre is
the @ sign which represents You. The coloured parts of the Map are the parts
you can see, while places which you have visited before but cannot currently
- the Map takes up the upper left part of the screen. In its very centre is
the @ sign which represents You. The coloured parts of the Map are the parts
you can see, while places which you have visited before but cannot currently
- the Message box is the large part of the screen below the map. It describes
events as they happen and asks you questions from time to time.
- the Stats area (to the right of the Map) contains various indicators of
your health and abilities.
- the Message box is the large part of the screen below the map. It describes
events as they happen and asks you questions from time to time.
- the Stats area (to the right of the Map) contains various indicators of
your health and abilities.
Try walking around, using either the numeric keypad (try numlock off and on) or
the Rogue (hjklyubn) keys. To move in a given direction until you reach
Try walking around, using either the numeric keypad (try numlock off and on) or
the Rogue (hjklyubn) keys. To move in a given direction until you reach
If you want to know what a certain character on the screen represents, you can
use the 'x' (examine) command to get a short description. You use the 'O', 'C'
commands to open or close doors, and the '<' (up) and '>' (down) commands to
climb staircases. Sometimes doors are hidden, and must be searched out by
standing next to walls and resting (a number of commands do the same thing:
's', '.' (period), delete, or '5' on the numeric keypad; even better you rest
or search for a longer duration with either '5' on the digit row or Shift-5 on
the numeric keypad).
If you want to know what a certain character on the screen represents, you can
use the 'x' (examine) command to get a short description. You use the 'O', 'C'
commands to open or close doors, and the '<' (up) and '>' (down) commands to
climb staircases. Sometimes doors are hidden, and must be searched out by
standing next to walls and resting (a number of commands do the same thing:
's', '.' (period), delete, or '5' on the numeric keypad; even better you rest
or search for a longer duration with either '5' on the digit row or Shift-5 on
the numeric keypad).
The Dungeon gets more dangerous (but more interesting!) as you go down. If you
get lost you can access a map of the whole level you are on with the 'X'
command, which uses the whole screen.
The Dungeon gets more dangerous (but more interesting!) as you go down. If you
get lost you can access a map of the whole level you are on with the 'X'
command, which uses the whole screen.
with them skip to the Monsters section). You can pick up items with the 'g'
(get) or ',' commands and drop them again with 'd' (drop), and the 'i'
(inventory) command shows you what you're carrying.
with them skip to the Monsters section). You can pick up items with the 'g'
(get) or ',' commands and drop them again with 'd' (drop), and the 'i'
(inventory) command shows you what you're carrying.
any item therein. This gives you a short description of any item. Use it on
everything you find. The magical Scroll of Identify can also help for
identifying magical items of uncertain nature.
any item therein. This gives you a short description of any item. Use it on
everything you find. The magical Scroll of Identify can also help for
identifying magical items of uncertain nature.
You will also run into monsters (most of which are represented by letters of
the alphabet). You can attack a monster by trying to move into the square it
is occupying.
You will also run into monsters (most of which are represented by letters of
the alphabet). You can attack a monster by trying to move into the square it
is occupying.
When you are wounded you lose hit points (displayed near the top of the stats
list); these return gradually over time through the natural process of
healing. If you lose all of your hp you die.
When you are wounded you lose hit points (displayed near the top of the stats
list); these return gradually over time through the natural process of
healing. If you lose all of your hp you die.
- Never fight more than one monster if you can help it. Always back into a
corridor so that they must fight you one-on-one.
- If you are badly wounded, you can run away from monsters to buy some time.
Try losing them in corridors, or as a very last resort find a place where
you can run around in circles to heal while the monster chases you.
- Never fight more than one monster if you can help it. Always back into a
corridor so that they must fight you one-on-one.
- If you are badly wounded, you can run away from monsters to buy some time.
Try losing them in corridors, or as a very last resort find a place where
you can run around in circles to heal while the monster chases you.
for a longer time (you will stop resting when fully healed).
- Learn when to run away from things you can't handle - this is important!
for a longer time (you will stop resting when fully healed).
- Learn when to run away from things you can't handle - this is important!
Well, that's it for the quick-start guide. This should help you through your
first few games, but Crawl is extremely (some would say excessively) complex
and cannot be adequately described in so short a document. So when you feel
Well, that's it for the quick-start guide. This should help you through your
first few games, but Crawl is extremely (some would say excessively) complex
and cannot be adequately described in so short a document. So when you feel
species and classes in the order of version 0.3 and earlier.
Note that this needs to be set before the "race" or "class"
species and jobs in the order of version 0.3 and earlier.
Note that this needs to be set before the "species" or "job"
If both this and easy_eat_chunks are true, and you're wearing an Amulet
of the Gourmand, then religion-safe contaminated chunks will be eaten
without prompting. If prefer_safe_chunks is true then this will
only be done if you have no safe chunks to eat, but if it's
false then you'll auto-eat older contaminated chunks before
fresher safe chunks.
If both this and easy_eat_chunks are true, and you're wearing an
amulet of the Gourmand, then religion-safe contaminated chunks will
be eaten without prompting. If prefer_safe_chunks is true then this
will only be done if you have no safe chunks to eat, but if it's
false then you'll auto-eat older contaminated chunks before fresher
safe chunks.
Also, the Singing Sword and all other hardcoded artefacts can be
created with '&|'. The Elemental Staff and the spear of Voo-Doo are
examples of noisy weapons.
Also, the Singing Sword and other hardcoded artefacts can be created
with '&o'. To create all artefacts at the same time, use '&|'. The
Elemental Staff and the spear of Voo-Doo are examples of noisy weapons.
to try out a tutorial. These are accessed by entering 'T' in the class
or species selection screens. You can choose among three quite popular
to try out a tutorial. These are accessed by entering 'T' in the species
or job selection screens. You can choose among three quite popular
you wish to choose a name after deciding on the species and class of
your new character. The full list of saved games is also displayed,
which you can navigate with the cursor Up and Down keys, and entering a
name that is already attached to a save game will continue that game.
Otherwise, enter a new name, and you will proceed to choose a race and
class for a new character.
you wish to choose a name after deciding on the species and job of your
new character. The full list of saved games is also displayed, which you
can navigate with the cursor Up and Down keys, and entering a name that
is already attached to a save game will continue that game. Otherwise,
enter a new name, and you will proceed to choose a species and job for a
new character.
your choice of class, race, or both if you would rather have the game
decide for you.
your choice of job, species, or both if you would rather have the game
decide for you. If both are randomized, you will be prompted with the
chosen combination before the game starts.
The choice of class is definitely less decisive than that of species in
Crawl. Basically, class determines what the character has learned prior
to entering the dungeon (i.e. the starting skills), and also helps
The choice of job is definitely less decisive than that of species
in Crawl. Basically, the job determines what the character has learned
prior to entering the dungeon (i.e. the starting skills), and also helps
Some species are slower than humans in most/all skills. For some classes
these races may seem to have very few starting skills because they
Some species are slower than humans in most/all skills. For some jobs
these species may seem to have very few starting skills because they
You will notice that a different set of classes will be recommended
(lightgrey) for all species. Although you are free to pick any class
with almost any species (the only restrictions are for classes that
You will notice that a different set of jobs will be recommended
(lightgrey) for all species. Although you are free to pick any job
with almost any species (the only restrictions are for jobs that
For some combinations of race and class, you must make further choices
before starting the game: For example, you must pick a starting god for
For some combinations of species and jobs, you must make further choices
before starting the game: For example, you must pick a starting god for
Crawl has an extensive automated travel system: pressing 'Ctrl-G' or 'G'
lets you choose any dungeon level; the game will then take the shortest
path to reach this destination. You can also use autotravel on the level
map ('X'): Move the cursor to the place where you want to go and hit
Enter. There are several shortcuts when choosing destinations: For
Crawl has an extensive automated travel system: pressing 'Ctrl-G' or 'G'
lets you choose any dungeon level; the game will then take the shortest
path to reach this destination. You can also use autotravel on the level
map ('X'): Move the cursor to the place where you want to go and hit
Enter. There are several shortcuts when choosing destinations: For
When your autotravel gets interrupted, Crawl will remember the previous
destination. Hitting 'Ctrl-G' or 'G' again and following with Enter puts
the cursor on that square. See Appendix 4 for all commands and shortcuts
When your autotravel gets interrupted, Crawl will remember the previous
destination. Hitting 'Ctrl-G' or 'G' again and following with Enter puts
the cursor on that square. See Appendix 4 for all commands and shortcuts
('randarts'). Artefacts will always carry unusual names, for example
"golden sword" or "shimmering scale mail". Also, artefacts cannot
('randarts'). Artefacts will always carry unusual names, for example
"golden sword" or "shimmering scale mail". Also, artefacts cannot
Every character class can make use of magical spells, although those who
enter the dungeon without magical skills must practise by reading
scrolls before they can attempt spellcasting.
Every character can make use of magical spells, although those who enter
the dungeon without magical skills must practise by reading scrolls
before they can attempt spellcasting.
- Ctrl-F changes which monsters are cycled when using '+', '=' or '-':
hostiles, friends or all monsters.
- ( and ) allow to change the ammunition. This is useful when you have
- Ctrl-F changes which monsters are cycled when using '+', '=' or '-':
hostiles, friends or all monsters.
- ( and ) allow to change the ammunition. This is useful when you have
Many a race starts with some special intrinsic feats, like the greater
speed of Centaurs or Spriggans, or the eating habits of Trolls, Kobolds
and others. These are often, but not always, like a preset mutation. In
case such an innate feature gets amplified by an ordinary mutation, it
is displayed in a light blue colour.
Many a species starts with some special intrinsic feats, like the
greater speed of Centaurs or Spriggans, or the eating habits of Trolls,
Kobolds and others. These are often, but not always, like a preset
mutation. In case such an innate feature gets amplified by an ordinary
mutation, it is displayed in a light blue colour.
the box for Linux, Windows, OS X and, to some lesser extent, DOS and
Unix). If, for some reason, you find Crawl runs unacceptably slowly on
the box for Linux, Windows, OS X and, to some lesser extent, DOS and
Unix). If, for some reason, you find Crawl runs unacceptably slowly on
starting bonuses/handicaps of races; these often have great impact on
play. To us, balance does not mean that all combinations of class and
race play equally well! Some are much more challenging than others,
and this is fine with us. Each race has at least some classes playing
starting bonuses/handicaps of species; these often have great impact on
play. To us, balance does not mean that all combinations of job and
species play equally well! Some are much more challenging than others,
and this is fine with us. Each species has at least some jobs playing
quickly. The Human race is the most versatile of all the species
available to players: Humans can be of any class. Humans advance quickly
quickly. The Human species is the most versatile of all the species
available to players: Humans can be of any job. Humans advance quickly
Due to their fey natures, all Elves are good at using enchantments and
air elemental magic, and most are poor at using the powers of earth and
Due to their fey natures, all Elves are good at using enchantments and
air elemental magic, and most are poor at using the powers of earth and
This is a tall and powerful Elven race who advance in levels very
slowly, requiring half again as much experience as Humans.
This is a tall and powerful Elven species who advance in levels very
slowly, requiring half again as much experience as Humans.
This is a somewhat degenerate race of Elves. They are mirror images of
normal Elves in some respects: they have no special proficiency with
bows or swords (long or short), nor do they have any aptitude in the
traditional areas of High Elven magic (enchantments, conjurations and
divinations). On the other hand, they are superlative transmuters, and
are comfortable dabbling in necromantic, poison and elemental magic.
As fighters, they are often more dangerous unarmed than armed. They
advance in levels slightly slower than Humans.
This is a somewhat degenerate species of Elves. They are mirror images
of normal Elves in some respects: they have no special proficiency
with bows or swords (long or short), nor do they have any aptitude in
the traditional areas of High Elven magic (enchantments, conjurations
and divinations). On the other hand, they are superlative transmuters,
and are comfortable dabbling in necromantic, poison and elemental
magic. As fighters, they are often more dangerous unarmed than armed.
They advance in levels slightly slower than Humans.
live as scavengers, surviving on carrion (which they can eat even when
not hungry), but are carnivorous and can only eat meat. They advance in
live as scavengers, surviving on carrion (which they can eat even when
not hungry), but are carnivorous and can only eat meat. They advance in
The Minotaurs are yet another race of hybrids - Human bodies with bovine
heads. They delve into the Dungeon because of their instinctive love of
twisting passageways.
The Minotaurs are yet another species of hybrids - Human bodies with
bovine heads. They delve into the Dungeon because of their instinctive
love of twisting passageways.
and very powerful members of this race can stay in the air for as long
as they wish to do so. They fly a bit faster if they carry little load.
and very powerful members of this species can stay in the air for as
long as they wish to do so. They fly a bit faster if they carry little
load.
Demigods look more or less like members of their mortal part's race, but
have excellent attributes (Str, Int, Dex) and are extremely robust; they
can also draw on great supplies of magical energy. On the downside, they
advance very slowly in experience, gain skills slightly less quickly
than Humans and, due to their status, cannot worship the various gods
and powers available to other classes of being.
Demigods look more or less like members of their mortal part's species,
but have excellent attributes (Str, Int, Dex) and are extremely robust;
they can also draw on great supplies of magical energy. On the downside,
they advance very slowly in experience, gain skills slightly less
quickly than Humans and, due to their status, cannot worship the various
gods and powers available to other classes of being.
definitely easier than others, at least to begin with. The best classes
for a beginner are probably Fighters, Gladiators and Berserkers; if you
definitely easier than others, at least to begin with. The best jobs for
a beginner are probably Fighters, Gladiators and Berserkers; if you
health, experience, money, gear, and
status, mutations, abilities (the latter three
more terse than with the command @, A, a). This
health, experience, money, gear, and
status, mutations, abilities (the latter three
more terse than with the command @, A, a). This
The following three tables describe all aptitudes of the various races for the
various skills. These are not necessary for winning in Crawl, neither explicit
nor implicit. The qualitative information behind this sheet (i.e. which species
is good at which tasks) can be obtained in two other, less sophisticated ways:
The following three tables describe all aptitudes of the various species
for the various skills. These are not necessary for winning in Crawl,
neither explicit nor implicit. The qualitative information behind this
sheet (i.e. which species is good at which tasks) can be obtained in two
other, less sophisticated ways:
If you consider figuring out such things yourself to be fun, stop reading now.
Otherwise, just go ahead. The lower a value, the better the aptitude. 100 is
the Human standard. Please note that many things affect how quick a character
will actually learn a skill. Thus the numbers below are good enough for
comparisons among races, but not necessarily among skills.
If you consider figuring out such things yourself to be fun, stop reading
now. Otherwise, just go ahead. The lower a value, the better the aptitude.
100 is the Human standard. Please note that many things affect how quick a
character will actually learn a skill. Thus the numbers below are good
enough for comparisons among specis, but not necessarily among skills.